Roadmap
Last updated
Last updated
New UI - redesign the UI
Weather (Rain, Snow, Storm, etc.)
Equipment Screen
New marketing pages
New camera system to allow for more dynamic scenes (cutscenes)
Fishing V2 - Lures, upgradable rod, more treasure, less fish, more meaningful skills, more fun
Breath of the Wild style cooking system. Choose 5 ingredients to cook in a pot.
Each fish/cookable item will have a +[stat] attribute. For example, Bluegill could be +x to Life.
Consumables will be used in quests and adventures and will boost success rate.
Cooking will take place in pots, players will be able to rent a pot from Marco, they will be able to purchase multiple pots to cook multiple things at once.
Special recipes will be available from quest lines / NPC reputation gates.
2.5M $KIBBLE Play-to-earn Airdrop for Christmas
Christmas events and quests
Christmas scenes
Hire Social Media lead & content creators
Battle system will be a JRPG-style turn based battle system.
It will be in a grid system, similar to tactical battle games.
The grid system will allow tiles to be affected by elementals, for example you can set fire to a square which will burn the player / enemy standing on that grid space.
NPCs can join your party for an adventure and help you in battle.
Only sells cosmetic items
Stock based system, for example, 3 stock per item (variable), rotates items every 3 days.
Reputation gated cutscenes, our first step towards story mode and introducing characters and NPCs with a bit more backstory and life.
Reputation can be gained by quests and giving gifts to villagers via the mail system.
Friends list, friends imported from Farcaster mutuals
Chat with friends privately, ingame
Clans (guilds, squads, gangs?) ingame, with chat functionality.
See your friends and clan ingame, visit their hideouts.
Live chat between players
Mail system
Upgrade Town Buildings, upgrade hideout level, upgrade Clan hideout
Community center for shared global objectives (collect X fish -> get Y upgrade)
Players will be able to upgrade their hideout to a plot of land, with other players being able to visit.
This plot will be a dynamic NFT.
Clans can also hold plots.
Furniture, place furniture into your hideout, place your gacha winnings, biggest catch, soulbound achievements on the walls or shelves.
Unlock exclusive wallpapers and floor patterns from quests.
Buy a Fish Tank to display your fattest catch for all to see.
Place your Cooking Pots purchased from Marco to cook at home instead of going back to his shop everytime you want to cook!
Adventure mode will combine a number of systems into one. The turn based battle system, the passive questing system, and the equipment system into an adventure system with an underlying story.
Passive Quests (Waiting Quests)
Time-based missions requiring players to wait
Players will have a Win % and Lose %, based on their items and current stats vs the difficulty and rating of the quest.
Various duration options (short, medium, long)
Active Quests (Combat Quests)
Real-time interactive missions
Turn-based combat system
Different enemy types and difficulty levels
Skill-based outcomes
Story Quests (Combined)
A story quest is multiple quests merged into an adventure. They can only be played back-to-back. For example, a story quest might look like the following:
Passive Quest (wait 30 minutes and meet the minimum requirement for STR/INT/DEX.)
DND Style Stat Check (roll D20 style).
Pitstop - Restore stamina or HP.
Discover treasure.
Active Quest (Combat) to finish the story.
This system is called "stages" and we will be releasing more information soon, this system will combine all of the other types of quest into one cohesive adventure.
Our story and world building has been put together by our designer and artist, Tara.
Adventure mode will be free-to-play and will have full gas sponsorship for Smart Wallets.
Adventure mode will drop items, with stats that will help you on your adventures, some items are shown below.
This is just some of the features we have planned for the game. Some things like crafting, the Passport NFT, the endgame system (maps), decorating your hideout, wood chopping, mining, professions all aren't mentioned here.
We have a lot of plans but this is the solidified next two quarters of our roadmap. We will be updating this page once per quarter.
Please reach out if you have any questions!